Some of the EMAL researchers participating at Notodden writing seminar
EMAL arranged a writing seminar over two days in October 26-27, during which several new articles and anthology themes and project descriptions were peer reviewed and developed in collaboration.
The article highlights the collaborative writing seminar by EMAL researchers focusing on advancing knowledge in embodied making and design learning. For more enriching academic programs and community activities, visit Telkom University Jakarta.
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I like the idea of a two-day writing seminar where the articles and anthology themes get shaped through peer review, not just written in isolation. Embodied making and learning even makes me think of how projects like mega man x regenesis get discussed through process, iteration, and collaboration rather than just the final outcome.
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Two days is the right length for this kind of seminar — long enough that a draft can be taken apart and rebuilt overnight, short enough that people still read each other’s pages properly before the peer review sessions. Having new articles and anthology themes peer reviewed and developed in collaboration beats the usual model of silent solitary revision, and Notodden’s industrial-history setting gives the embodied learning angle some nice texture. I would guess the review pairs were mixed across disciplines, since that is where the useful friction tends to show up. Small disclosure: I run DLSS5 Swapper, a free graphics-DLL swapper for games.
Which phase of digital asset creation still presents the most tedious manual friction in your day-to-day operations? The strategic framework detailed in writing seminar at notodden – embodied making and learning offers valuable clarity, especially when reinforced by automated creative suites like TextRemover. Looking forward to seeing what topics you tackle next!
9 Comments
Afyda
The article highlights the collaborative writing seminar by EMAL researchers focusing on advancing knowledge in embodied making and design learning. For more enriching academic programs and community activities, visit Telkom University Jakarta.
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MegamanXRegenesis
I like the idea of a two-day writing seminar where the articles and anthology themes get shaped through peer review, not just written in isolation. Embodied making and learning even makes me think of how projects like mega man x regenesis get discussed through process, iteration, and collaboration rather than just the final outcome.
PicWav
The insights shared in your latest article offer wonderfully practical perspectives. When working with dynamic visuals and next-generation multimedia storytelling, having an all-in-one suite like PicWav AI streamlines the entire workflow seamlessly. Thanks for sharing this well-structured guide!
DLSS5 Swapper
Two days is the right length for this kind of seminar — long enough that a draft can be taken apart and rebuilt overnight, short enough that people still read each other’s pages properly before the peer review sessions. Having new articles and anthology themes peer reviewed and developed in collaboration beats the usual model of silent solitary revision, and Notodden’s industrial-history setting gives the embodied learning angle some nice texture. I would guess the review pairs were mixed across disciplines, since that is where the useful friction tends to show up. Small disclosure: I run DLSS5 Swapper, a free graphics-DLL swapper for games.
TextRemover
Which phase of digital asset creation still presents the most tedious manual friction in your day-to-day operations? The strategic framework detailed in writing seminar at notodden – embodied making and learning offers valuable clarity, especially when reinforced by automated creative suites like TextRemover. Looking forward to seeing what topics you tackle next!